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World of Warcraft: boosting the game industry By Steven Golden

June 24, 2008

Copyright 2006 Steven Golden
Warner Bros. Interactive Entertainment wanted to make a big splash in the video game world back in March when it introduced “Matrix Online,” a massively multiplayer online game based on the once-hot film franchise. The game made a big splash all right, like a belly flop.
Over its first three months the game signed up fewer than 50,000 subscribers, a pittance, so in June, Warner cut bait and agreed to sell the game to Sony. Last month “Matrix Online” was downsized from nine virtual “realms” to three, because users were having a hard time finding one another in the game’s vast digital ghost town.
The troubles of “Matrix Online” were partly of Warner’s own making; many players and critics agree that the game is a mediocre experience. But the online market used to make room for mediocre games. Now, the broader phenomenon is that so many contenders, including “Matrix Online,” simply cannot stand up to the overwhelming popularity of online gaming’s new leviathan: “World of Warcraft,” made by Blizzard Entertainment, based in Irvine, Calif.
With its finely polished, subtly humorous rendition of fantasy gaming – complete with orcs, mages, dragons and demons – “World of Warcraft” has become such a runaway success that it is now prompting a debate about whether it is helping the overall industry by bringing millions of new players into subscription-based online gaming or hurting the sector by diverting so many dollars and players from other titles.
” ‘World of Warcraft’(WOW) is completely owning the online game space right now,” said Chris Kramer, a spokesman for Sony Online Entertainment, buyer of “Matrix Online” and one of Blizzard’s chief rivals. “Look, ‘Matrix Online’ is good, but it’s like being in the early ’90s and trying to put a fighting game up against ‘Mortal Kombat’ or ‘Street Fighter’; it’s just not going to happen. There are a lot of other online games that are just sucking wind right now because so many people are playing ‘WOW.’ “
Kramer is in a position to know. Last November, his company released “EverQuest II,” sequel to the previous champion of massively multiplayer games. Such games, also known as MMOs, allow hundreds or thousands of players to simultaneously explore vast virtual worlds stocked with quests, monsters and treasure. Players sometimes cooperate to take on epic tasks, like killing a huge computer-controlled dragon, and sometimes fight one another in what is known as player-vs.-player combat.
But November 2005 was the same month that “World of Warcraft” hit the shelves. In a subscriber-based multiplayer online game, the customer buys the game’s software for perhaps $30 to $50, and then pays a monthly fee of usually about $15. (There are also many games that are sold at retail but then are free to play online.)
Since November 2005, “World of Warcraft” has signed up more than 4 million subscribers worldwide, making for an annual revenue stream of more than $700 million. About a million of those subscribers are in the United States (with more than half a million copies sold this year), and another 1.5 million are in China, where the game was introduced just three months ago. By contrast, “EverQuest II” now has 450,000 to 500,000 subscribers worldwide, with about 80 percent in the United States.
Just a year ago, numbers like that would have classed “EverQuest II” as a big hit. The original “EverQuest” topped out at about a half-million players, and many, if not most, game executives came to believe that the pool of people willing to pay $15 a month to play a video game had been exhausted. The conventional wisdom in the industry then was that there could not possibly be more than a million people who would pay to play a massively multiplayer online game.
Now, “World of Warcraft” has shattered earlier assumptions about the potential size of the market.
“For many years the gaming industry has been struggling to find a way to get Internet gaming into the mainstream,” said Jeff Green, editor in chief of Computer Gaming World, one of the top computer game magazines. “These kinds of games have had hundreds of thousands of players, which are not small numbers, but until ‘World of Warcraft’ came along no one has been able to get the kind of mainstream numbers that everyone has wanted, which is millions of players.”
Or as put by another Blizzard rival, Richard Garriott, an executive producer at NCsoft and one of the fathers of computer role-playing games: “Every year someone writes a big article about how the MMO business has reached a new plateau and won’t get any bigger. And then every year we seem to grow 100 percent. ‘World of Warcraft’ is just the next big step in that process.”
Worldwide, about the only subscriber-based multiplayer online games that can compare to “World of Warcraft” are “Lineage” and “Lineage II,” from NCsoft. Each game claims about 1.8 million subscribers, but in both cases the vast majority of players are in South Korea, where Internet gaming has become practically a national pastime.
“World of Warcraft” has taken off in many countries because Blizzard has made a game that is easy for casual players to understand and feel successful in, while including enough depth to engross serious gamers, who may play a game like “World of Warcraft” for 30 hours a week or more. Previously, many massively multiplayer games had seemed to pride themselves on their difficulty and arcane control schemes.
“The emphasis has clearly been on removing all sorts of barriers of entry,” Ville Lehtonen, a 25-year-old Finn who runs Ascent, one of “Word of Warcraft’s” elite player organizations, or guilds, said via e-mail. “The low-end game is a great triumph of usability – everything is aesthetically pleasing and easy to learn, making the experience a very positive one. Also the ease of leveling guaranteed that people didn’t get frustrated too easily. These effects combined to lure in the so-called casual crowds in huge masses.”
It is much the same formula that Blizzard has used with its other major properties: the action-role-playing “Diablo” series and the “Starcraft” and “Warcraft” strategy franchises.
“This is what Blizzard always does,” said Green, of Computer Gaming World. “They have an innate genius at taking these genres that are considered hard-core geek property and repolishing them so they are accessible to the mainstream. To do that without losing their geek cred is an incredible achievement.”
Mike Morhaime, president of Blizzard, which is controlled by Vivendi Universal Games, estimated that about a quarter of the game’s players are women, up from fewer than 10 percent on previous Blizzard games. “I think we’ve introduced a number of people to online gaming who didn’t realize that they would even enjoy it, and so I think that’s good for the industry,” he said.
Some of Blizzard’s biggest rivals seem to agree.
” ‘World of Warcraft’ is absolutely expanding the market, and that’s a positive for us because we don’t want this to just be a niche market,” said Mike Crouch, an NCsoft spokesman. NCsoft has at least three new massively multiplayer games on the way, including “City of Villains,” a superhero-themed sequel to last year’s “City of Heroes” that is scheduled for release this fall. ” ‘World of Warcraft’ is great, but people eventually move on, and we will have the catalog for them to move on to.”
But there is also trepidation.
“If you’re only playing ‘WOW’ and you’re paying every single month, what does that mean for all of the other Internet games out there that are trying to get your $10 or $12 or $15 a month?” Green said. ” ‘WOW’ is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next ‘Need for Speed’ or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.”
In any case, as in years past, there are those who believe that paid online gaming is all a fad anyway.
“I don’t think there are 4 million people in the world who really want to play online games every month,” said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm. ” ‘World of Warcraft’ is such an exception. I frankly think it’s the buzz factor, and eventually it will come back to the mean, maybe a million subscribers.”
“It may continue to grow in China,” Pachter added, “but not in Europe or the U.S. We don’t need the imaginary outlet to feel a sense of accomplishment here. It just doesn’t work in the U.S. It just doesn’t make any sense.”

Steven is a researcher for many game sites such as http://www.gameusd.com , http://www.world-of-warcraft-gold.us ,http://www.bankofwow.com ,http://www.bankofddo.com ,http://www.gameshoplist.com ,http://www.gmazon.com ,http://www.5mwowgold.com ,etc.

Why I Want To Play Free Games Online By Kingsley Faber

June 22, 2008

Free online games are fast turning into a major form of entertainment not only for the younger generation but for the grown-ups as well. It’s because these types of games are not only addictive, they’re amazingly free.

Anyone can have fun with any of these addictive free online games. A recent research had determined that as much as 2/3 of online players were between 8 to 21 years old and fourteen percent are more than thirty-five years old. Thus, no matter how old you are, you can still have fun playing online games.

To answer the wide clientele base, creators of online games have developed various types of games covering all genres from action, board, cards, and the most famous adventure games.

Other online gaming sites though cover a wide range of categories in their games–shooting games, role-playing games, puzzles, adventure, to mention a few.

The best part of playing these free online games is that the player can choose when to play. Although these games are primarily to have fun, there are others that will practically rack your brains. One of the free online strategy games is Sudoku which has easy-to-follow rules and yet requires complex reasoning to play the game. There are also the free online jigsaw puzzle games that are fun to try on your spare time.

Among the free games on the Internet, free online arcade games are the easiest to have fun since the games are already laid out for you. Another popular game is role-playing game or RPG wherein the player can imagine that he or she is a part of the game or the gamer can play with or against other players in the game. Several platforms have a rating system which further enhances the experience of the visitors. To add to this, detailed comments can be said about the games on several websites. When you’re not yet done with the game and you want to finish it at a later time, you can save the link to one of your browser’s favorites so that you do not have to go through the countless number of links in order to get to your favorite game.

Because some platforms are offering multiplayer games, chatrooms have been created in order for the gamers to talk about the game they have played or a newly released game. Again Gamerevolt.com is one such platform. A chatroom is similar to a social gathering of free online gaming.

Some even go as far as provide more content like game cheats to their guests. This consists of Game Boy cheats, PS2 game cheats, Xbox game cheats, and cheats for other platforms.

The future of online gaming looks promising as recent developments have been made making online gaming more popular and more fun to play.

Kinsley Faber
Find free games, games cheat and jigsaw puzzles at Gamerevolt.com

The New Face of Games – free online games By Amelie Mag

June 21, 2008

If you talk to the owner of a game arcade these days, he will tell you that the business is not as lucrative as it used to be. We all have in mind this glamorous image of the game arcade, with a beautiful display of flash games coming in different colors and shapes, one more appealing than the next. But things aren’t what they used to be because it is now easier and cheaper to play free games online.
You can imagine the excitement of the children who used to gather the money they needed to go play a game at the arcade. You can even imagine a young couple going out on a date in a parlor where they could have fun just trying out all the flash games. The flash games do have something magical about them. They drag you out of the daily life giving the impression that you are in a huge Hollywood show or in a casino in Las Vegas. The flash games are meant to attract you towards them, to make you try them out, one by one, or at least to take a look at the others playing them. They have something of the magic of the roulette.
However, the game parlors are no longer what they used to be because they are no longer “the only game in town”, so to speak. Nowadays we have the Internet which can provide anything. Playing games online means you can play all the games that you used to be able to find only in the parlors and some other new ones as well. If you have a computer with internet at home, you do not even have to get out of the house. You can find all the games online.
In fact, it is not just the fact that people do not have to go out of the house to play the games anymore. Playing games online is so appealing that it keeps people indoors. Apart from the children or teenagers who do not have a computer at home and are obliged to go to an Internet cafe to play games online, most people find it more appealing to stay at home and play the games online. Imagine yourself getting out of bed, preparing a breakfast and being able to enjoy the morning by starting to play the games online, without even having to get out of your pyjamas. Some people end up spending entire days and nights in front of the computer playing games online.
On the other hand, there are a lot of young people and children who go to the Internet cafes and spend entire days fascinated by the games online. They can do this because their parents are happy to get them out of the house and have a little peace and quiet. They get to spend their energy somewhere far from the ears of the tired family. So, leaving your children to play games online acts as some sort of modern baby sitter. The only question that remains to be asked (as a parent) is what that baby sitter will teach your child.
The great advantage for those who have the Internet at home (and I bet there are many) is that the games are now free games. As compared to the expenses at the game parlor, nowadays the Internet gives you free games of all kinds. All you have to do is pay for the Internet connection (and this is getting cheaper and cheaper by the day as more and more people get connected).
Free games can be found in many places on the Internet and all kinds of free games can be downloaded. For the parents who allow their children to spend time unsupervised in front of the computer thinking that they are just playing games it would be better to pay more attention which free games exactly are their children accessing.
Many of the free games contain violence and this is perhaps the most dangerous thing about the free games online. We call them free games because we do not have to pay money for them, but in fact these games come with a package. The free games can be paid for with the loss of the power of concentration of the children, in the best case. If the children spend too much time in front of the computer playing these amazing free games, they may literally end up being brainwashed, in the sense that the extended exposure to the kind of video and audio stimuli offered by the free games can lead to serious memory loss.
However, there are also positive aspects as well. Children can learn what a competition means. They can learn how to lose or win, how everything they want has to be earned through work, patience and perseverance. The physical aspect involves a development of reflexes and, sometimes, even focusing can improve. It is up to the parents and to the children to decide which of the many games online should be played.
We grew up with arcade games and our children will grow up with free games online. It si nothing weird about that. It should make us happy that they have opportunities we never had. They can learn from their experiences playing games online and it up to us to guide them to the best and healthiest offers.
The taste of the virtual competitions is never forgotten and this is because they feel so good. If something feels so good and doesn’t harm anyone why not take advantage of it? Playing games online is one of those small pleasures in life, but playing free games is one of the biggest pleasures a child can have.

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The Future of Gaming By Parks Associates

June 19, 2008

People have been playing multiplayer games for ages. From the ancient Olympics to Mah-Jong, an addictive four-player game invented in China 3,000 years ago, and to the parlor games popular during the Victorian era in England, multiplayer gaming has been fulfilling a need for entertainment, socialization, and competition. With the widespread proliferation of the Internet and the growing adoption of broadband service on a global basis, we are experiencing a new age of multiplayer gaming. Text-based MUD (multi-player Dungeon/Domain) games, which took root on university mainframes during the late 1970s and early 80s, have become the popular massively-multiplayer online (MMO) games. World of Warcraft, the most popular MMO to date, signed up more than five million subscribers worldwide, with more than two million Chinese gamers, only one year after its launch. Its publisher, Blizzard Entertainment, is generating an estimated $30 million a month in revenues.

1.2 Who’s the User?
Not every online gamer is a teenage geek spending ten hours a day fighting monsters and slaughtering dragons in a virtual dungeon. Although many industry pundits still question statistics indicating that a large percentage of gamers are women in their late thirties or even forties, Web sites such as Pogo.com and Yahoo! games are attracting gamers of all ages and genders. Club Pogo, EA’s subscription service for casual Web games, has signed up more than one million paying subscribers, each paying $5 a month. EA says that 75% of the subscribers are women. And while most of U.S. gamers playing MMOG, Real-Time Strategy, and First-Person Shooter games are young and male, a larger percentage of female and older gamers play these games in Asia. Game developers and publishers in the U.S. are paying close attention to developments in South Korea and China, hoping to design online games that may appeal to diverse demographic groups.

1.3 What’s Driving the Market Now?
The growing penetration of broadband, the diversification of online games that appeal to different tastes, and the emergence of different business models have spurred the growth of online PC gaming. Subsequently, online gaming has migrated onto other platforms including game consoles, portable game players, and even cellular phones. Microsoft has been a leader in the online console space. Its Xbox Live® service provides a unified interface and experience for its subscribers and has attracted more than two million paying subscribers. Microsoft is enhancing its online offerings with the release of Xbox 360™. The new service will not only feature a free tier but also add features such as Xbox Live Marketplace and MMOGs. While they have not divulged specifics, Sony and Nintendo have both hinted that online capability and networking support will be the focus of their next-generation consoles. Even the cellular phone platform, traditionally regarded as an inferior platform for serious gaming, is getting a boost from 3D graphics and next-generation cellular networks. Companies such as Qualcomm, NVIDIA, and Nokia have plans to promote multiplayer mobile gaming that features excellent graphics and online support. Parks Associates estimates that by the end of 2005, there were about two million online console gamers, 3.5 million MMOG gamers, seven million home LAN gamers, and 15 million casual multiplayer Internet gamers in the United States (see Figure 1).

2.1 Cross-Platform Gaming
We firmly believe that the future of gaming is networked. Today’s gamers, like their predecessors, participate in gaming for not only individual entertainment but also for community belonging. As the processing power and graphics performance of different platforms converge, cross-platform gaming will become more popular and individuals will be able to keep connected with other gamers and access their characters in the virtual world from different devices.

The benefit of cross-platform networked gaming is obvious for gamers. Publishers also have strong incentives to develop cross-platform games, since they do not want to rely solely on the game console platform, which is tightly controlled by the three console makers. In addition, cross-platform networked gaming will provide publishers with a larger audience base and better customer retention. Furthermore, broadband and mobile service providers can share revenue by providing distribution channels and billing services. The benefit of cross-platform networked gaming to console makers is less straightforward at first glance. Nevertheless, we believe the “Big Three” will become more flexible in terms of enabling cross-platform capabilities for next-gen consoles. Game publishers such as Square Enix, which allows connected PC and console gamers to play Final Fantasy XI against each other, have provided precedent for the industry, and other publishers will follow suit. Console makers have strong interest in at least linking devices in their own ecosystems. For instance, Sony and Nintendo will want (and need) to enable cross-platform gaming capabilities between their portable gaming platforms and game consoles. In addition, Microsoft wants to leverage the synergy between Xbox and Windows gaming, and its XNA and Windows Live! initiatives may expand to include cross-platform gaming support.

2.2 Networked Online Gaming
Networked online gaming is a relatively new phenomenon in the gaming world, and inevitably it faces both opportunities and abundant challenges. For instance, casual multiplayer Internet gaming has relied heavily on advertisement revenues, which can be elusive at times. Also, MMOGs depend heavily on subscription service business models and the core gamer segment, and genre concentration in medieval fantasy-world themes has also lead to cannibalization issues and failures. Gaming companies are recognizing these challenges and trying to diversify their business models and genres. We are seeing tremendous innovation in the networked gaming space, such as setting up premium subscriptions for casual multiplayer gaming; integrating networked gaming with instant messaging programs; and introducing new MMOG models such as advertisement-supported, avatar-based sales, and secondary market exchange models. Many industry pundits note that U.S. gaming industry revenue surpassed Hollywood box office revenue in 2004, without mentioning that the video industry has many more means to generate subsequent revenue from its content. Networked gaming, combined with digital distribution, is helping the gaming industry to evolve from its current model, which depends heavily on retail sales, to more diversified business models.

Networked gaming is changing the look of the gaming industry value chain, which traditionally consisted of only developers, publishers, distributors, and retailers. The network aspect introduces to the value chain new players such as broadband service providers, cellular carriers, Internet portals, online game publishers, and specialized networking companies. These companies face unique opportunities to monetize networked gaming market trends. For instance, broadband service providers may transform from a passive bandwidth provider to an active player that sets up micro-payment infrastructure, bundles gaming services, helps online gaming companies manage their networks, and provides value-added features such as guaranteed quality of service. Another major market trend is console makers’ increased focus on networked gaming, which may also impact the future industry landscape. PCs will remain the dominant platform for casual and core networked gaming for the next couple of years, but game consoles are poised to challenge the status quo and benefit from networked gaming.

As games become networked, many new innovations that are already taking place in the Internet space are now trickling down to the networked gaming world. Ideas such as social networking, online commodity exchange, user-generated content, and peer-to-peer networking are all finding their reincarnations in networked gaming. Networked in-game advertisements, which can offer dynamic advertisements to gamers in real time, will become a new revenue stream for the gaming industry and help advertisers find lost audience. Games that can leverage the social networking phenomenon – including Cyworld and MySpace – and peer-to-peer technologies such as Peer Impact (from Wurld Media) will be able to leverage viral effects and motivate gamers to take more active roles in the value chain, helping networked gaming to reach a much broader audience. Participatory gaming will become a new paradigm in which gamers will not only play games, but also create, market, and distribute games. Second Life, a MMO game created by Linden Labs, allows gamers to own the IP of their own creations, and some gamers have even gone on to sell their in-game creations for real money. Finally, new mobile technologies such as GPS, camera/video phones, mobile broadband, and 3D graphics will enable developers to design games that blend the line between the real world and the virtual world, creating more immersive gaming experiences.

3.0 Revenue Forecasts
With these new trends providing strong drivers, the online gaming market in the United States will witness strong growth in the next five years. Revenues will increase from $1.1 billion in 2005 to more than $3.5 billion in 2009 (see Figure 2). Networked gaming services, including online console gaming, massively multiplayer online gaming (MMOG), multiplayer Internet gaming, and mobile multiplayer gaming, will account for almost 50% of online gaming revenues in 2009, followed by digital downloads at 23%.

Parks Associates (http://parksassociates.ecnext.com) is a market research and consulting firm focused on all product and service segments that are “digital” or provide connectivity within the home.

The Future Of Gaming By Radulescu Adrian

June 18, 2008

What will we play next ? And more important how will we play ?

As you can see in the last decade the video games bussiness has increased constantly and will grow even bigger. Many people usually find in video games a great form of entertainment. Since the number of people from poor countries that can buy a computer is becoming bigger and bigger every day we might see a boost in the industry.

In the last years many online games appeared like World of Warcraft, Project Entropia, Lineage II and so on. And some gamers can make a living from these games. Recently in Project Entropia have been sold some virtual property deeds for the huge amount of 99,000 USD. The buyer competed last year with another player for buying an island in the same game. The owner of the island paid 16,000 USD and few months ago he claimed that he got the investment money back from the taxes he claimed on his land. Also we can see many sites that sell virtual money for a lot of online games. These online games will be the future of entertainment because you can meet real people like in a community site and also have lots of fun playing the game. Playing for real money can also be seen in other video games like World of Warcraft and Lineage II where people train their characters for few months and then they sell them on eBay for a good sum of money.

Is this a good thing ?! Only time will tell us but as far as I’m concerned it’s a great thing to combine fun with making some pocket money. You can earn lots of money only if you try harder and work (play) many hours a day. The Project Entropia concept is great because instead of paying for the game you can be paid to play. The game economy is based on the players the don’t play for money but for fun whitch invest their money in the game for better armors or weapons. In the near future I suspect we will see more games of this kind on the market because they are really popular.

Flash games are a part of Internet entertainment very popular and very fast growing. You can try to play some of them on Flash Funny Online Addictive Games Free

The Best Poker Game To Play In The Absolute Poker Rooms Depends Mainly On Your Skills By Muna wa Wanjiru

June 17, 2008

Poker is said to be a game of chance and absolute poker rooms live up to this adage in full. You will find that there are many different games which you can play in this virtual atmosphere. Now if you have never played poker in the Absolute poker rooms you may want to check out the various features that can be found. You have many options open to you in this regard.

Absolute poker games can be played on the internet both as online games and downloaded games. The various games that you will find here are open to players of all playing capabilities. You will find poker games like Texas Holdem, pot limit, seven card stud and others. This online poker room is a favorite poker spot of many online poker players.

In these games you will you will have various rules which need to be followed to get the maximum amount of joy from the gaming atmosphere. When you are playing the games which are found here you should take some time to get acquainted with the various items for the game. One of the nicer features of Absolute Poker is that you have various gaming environments that you can set up.

For instance you will be able to play any game of poker that you want by using your avatar. To make yourself identifiable to other players – these other people are already to play a good game of poker – you can leave a portrait of yourself on the Absolute Poker site.

Like all poker games the Absolute Poker rooms allow players the chance of developing their skills at poker. You will find that you can play any of the poker games by yourself, in a stimulated poker room atmosphere, or even a private online poker tournament. While playing in an online gaming room will not see any real money being exchanged, your account is kept track of with the use of real money.

The best poker game to play in the Absolute Poker rooms depends mainly on your skills and desire to play. When you do choose to play in this poker room atmosphere you will have the chance of playing against skilled players. For the person who wants to play a good game of poker there can be nothing more satisfying than to take part in a poker game.

Before you start playing poker in the Absolute Poker rooms check out the system requirements. These are needed to make the most out of the poker games. And while looking at the details, requirements and settings for playing in Absolute Poker rooms can be tedious it does make for smoother playing and hours of fun.

Muna wa Wanjiru is a Web Administrator and Has Been Researching and Reporting on Poker for Years. For More Information on Absolute Poker, Visit His Site at Absolute Poker

SkillPod Online Games Adds New Games By Mark Van Diggelen

June 15, 2008

The SkillPod online games portal has just added 4 new, highly addictive games to it’s suite of Premium Games. The games include: Cricket World Cup Challenge, Detonator puzzle game, Othello puzzle game and Smash n Grab a highly addictive and challenging level game. (PRWEB) November 9, 2005 — Taking the number of Premium Games to 16 and growing. The site offers users a variety of 180+ games, including puzzle games, arcade classics, action games, sports games, shooting games and a number of kid friendly games for children. In the past few weeks a number of new services have been added, including in-game chat, SkillCon emoticons (allowing users to define their online gaming personas), public and personal high score boards. The latest offering allows users to challenge their friends or other SkillPod users on any of the 16 Premium Online Games. These games can also be found on Ananzi Games and Aardvark Games, two leading South African search engines and portals. “We’ve ensured that the functionality is simple and user friendly as the users are kept abreast of the status of the challenge via email and within the users profile tab. This ensures the next level of interactivity is available to our player base,” says Mark van Diggelen CEO of the SkillPod.com holding company Trafficonomy.com. “The site popularity continues to go from strength to strength and we’ll be maintaining this momentum by ensuring we provide a professional entertainment environment for our loyal player base,” says van Diggelen. We’ll be adding an number of cash and tournament games over the course of the next 2 weeks. With these new value added features, we’ll be in a position to cater for our users every need, when it comes to their online gaming requirements, adds van Diggelen.

Poker software helps you win cash games By haley

June 12, 2008

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no bio

Playing Free Online Web Games By tima

June 11, 2008

Games have always been a part of man’s life. It would not be off the point to say that man has evolved playing games! Although childhood is the stage most commonly associated with playing games, adults too show a keen interest in play and sports. Professional and organized sports are a big industry, and almost every adult shows some interest in sports and related events, whether it is watching live games, or reading about them in the morning newspaper.
The internet has brought about a revolution in the games industry. Never before was it possible to play a live game from your home with players from round the world. Even before the internet, the video gaming industry was immensely popular with the younger generation. The PC brought home monitor versions of popular games. Now the internet connects the whole world into one big thriving gaming community.
Games like Combat have conquered some of the young adults as never before. The thrill of being a part of a combat team and fighting off terrorists in a near realistic virtual environment is simply amazing.
What is it that hooks some of us into computer and web games? The basic technique appears to be a simple hand-to-eye co-ordination performed while seated. A real game at least involves us physically, and is good for our health.
Perhaps the most to benefit from the web gaming revolution are the card and board games. It is simple and easy to play these games utilizing the power of software programming that keeps track of timings, wrong moves, and other rules of the game.
For more information on free online web games visit: free online web games

The author is a freelance writer and associated with http://www.freewebgame.info

Play Free Online Casino Game By Donald Aleksic

June 9, 2008

Play Free Online Casino Game
Are you a newcomer to online casinos? Have you ever wondered
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Sign up and test the fantastic world of virtual gaming. You can
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- roulette, blackjack, keno, baccarat, and many more. Learn the
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Free online casino games give you the chance to test your skills,
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Membership is absolutely free – all you have to do is sign up.
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And believe it or not, you can still be a winner while you play free
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by playing your favorite game, you automatically qualify for the
sweepstake – just like winning the jackpot without even putting in a
stake! Play free online casino games and win great competition prizes!
Whether you gamble for free or for real, you are still a full member,
and can still be this week’s lucky winner!

Online casinos are a world of excitement and fun, with the latest and
most up to date games, and great adio and visual effects which will make
you wonder why you ever took the time and money to visit a land based
casino. No standing about waiting for a free table, no venturing out in
the cold, no wasting money on transport. Everything you could ever wish
for is right online. And if you are learning to play, there is no need
to make a fool of yourself in front of a bunch of pros – play free online
casino games and you can learn in private – without breaking the bank!

With a no-download casino, you don’t have to take the time to download games;
the games are right there online. So you can spend your time testing and
improving your skill and enjoying yourself.

Break into a world of fun and excitement – get your online casino membership
today. And pick up on all those fantastic offers that go with it. You could
be the lucky one who gambles for fun – and wins for real!!

Copyright © 2008 http://www.safecasinogames.com/, All Rights Reserved. This document may be freely redistributed in its unedited form. Share it with your colleagues.

Author Information: Donald Aleksic is the webmaster of various Gambling resource sites. When he’s not deep into coding, he’s generally doing research about beating the casinos which has helped him to make a living!

Donald Aleksic http://www.safecasinogames.com/

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